Gaming Software Market: Increasing Access to High Speed ​​Internet via 5G Technology in Countries Like Germany and Japan Drives Adoption of Gaming Platforms

NEW YORK, January 25, 2023 /PRNewswire/ — Germany is also home Europe’s largest gambling market. It’s the largest inside Europe and the fifth largest internationally. The Covid-19 crisis had a seemingly beneficial effect on industry fortunes in 2020, boosting demand to record levels as the population came to terms with strict contact and lockdown restrictions. Germany The highly diversified computer and video game market offers huge opportunities in various segments, including online games, in-app purchases and game software. Buy the report to find out more!

Technavio has announced its latest market research report titled Global Gaming Software Market 2023-2027

Technavio has announced its latest market research report titled Global Gaming Software Market 2023-2027

The global gaming software market is valued at grow at a CAGR of 6.13% between 2022 and 2027. The size of the market is expected to increase by $48.01 million. The mobile games segment dominated the global gaming software market in 2019, with revenues of $46.03 billion. Mobile games include game software developed for mobile phones and tablets. The availability of cheap mobile phones with a large screen and high screen resolution and the increasing access to high-speed internet via 5G technology in countries such as ChinaThe United States, Germanyand the UK is driving adoption of mobile devices as a gaming platform.

The Technavio report covers extensively market segmentation by type (mobile games, console games, and PC games), revenue stream (BOX/CD game, shareware, freeware, and in-app purchases), and geography (APAC, North America, Europe, South Americaand Middle East and Africa). It also includes in-depth analysis of drivers, trends and challenges. Furthermore, the report consists of historical market data from 2017 to 2021.

The report also includes detailed analysis of the competitive landscape of the market and information on 15+ market vendors including Activision Blizzard Inc., Aristocrat Leisure Ltd., AT and T Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Daybreak Game Co. LLC, Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., tencent Holdings Ltd., Ubisoft Entertainment and Unity Software Inc. To learn more about supplier offerings – Download a PDF sample!

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Gaming Software Market 2023-2027: Key Highlights

  • CAGR of the market during the forecast period 2023-2027

  • Detailed information on factors that will assist gaming software market growth during the next five years

  • – Estimation of the gaming software market size and its contribution to the parent market

  • Predictions about upcoming trends and changes in consumer behavior

  • The growth of the gaming software market

  • Analysis of the competitive landscape of the market and detailed information on suppliers

  • Comprehensive details of factors that will challenge the growth of Gaming Software market vendors

Size of the gaming software market

Report coverage

Details

Page number

173

Base year

2022

Historical period

2017-2021

Forecast period

2023-2027

Growth Momentum & CAGR

Accelerate at a CAGR of 6.13%

Market Growth 2023-2027

$48.01 million

Market structure

Fragmented

Year on year growth 2022-2023(%)

5.6

Regional analysis

APAC, North America, Europe, South America and the Middle East and Africa

Carrying out market contribution

APAC at 47%

Key countries

US, China, Japan, Germany and UK

Competitive landscape

Leading suppliers, supplier market positioning, competitive strategies and industry risks

Key companies profiled

Activision Blizzard Inc., Aristocrat Leisure Ltd., AT and T Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Daybreak Game Co. LLC, Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, and Unity Software Inc.

Market dynamics

Parent Market Analysis, Market Growth Inducers and Barriers, Fast Growing and Slow Growing Segment Analysis, COVID 19 Impact and Recovery Analysis and Future Consumer Dynamics, Market Condition Analysis for Forecast Period

Customer focus

If our report doesn’t contain the data you’re looking for, you can contact our analysts and get custom segments.

Index:

1. Summary

2 Market landscape

3 Market Size

4 Historical market size

5 Five forces analysis

6 Market segmentation by type

7 Market segmentation by revenue stream

8 Customer landscape

9 Geographical landscape

10 drivers, challenges and trends

11 supplier landscape

12 Supplier Analysis

13 Appendix

About us
Technavio is a leading global technology research and consulting firm. Their research and analysis focuses on emerging market trends and provides actionable insights to help companies identify market opportunities and develop effective strategies to optimize their market positions. With more than 500 specialist analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies across 50 countries. Their customer base includes companies of all sizes, including over 100 Fortune 500 companies. This growing customer base relies on Technavio’s extensive coverage, extensive research and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Global Gaming Software Market 2023-2027

Global Gaming Software Market 2023-2027

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