Gaming edtech startup Outscal raises $1.5M from Kalaari Capital

Delhi-based ed-tech firm Outscal has closed its seed funding round with $1.5 million in funding from venture capital firm Kalaari Capital. Founded by Mayank Grover, Outscal is building a community-first, ed-tech platform to scale talent in the gaming industry. It helps candidates excel in their game development and Web 3 careers through mentorship and placement assistance.

Vani Kola, president of VC startup Kalaari Capital, says Outscal is enabling many new careers in the game industry, with more than 250 enrolled students and 100+ game development studios as recruiting partners.

“I’m excited to be working with Mayank Grover and his team as they solve one of the game industry’s biggest challenges: the shortage of technical talent,” she added.

Outscal claims to be the only startup offering game development education and says it has helped hundreds of passionate people find jobs in the game industry through its game development programs, many of them with no coding experience.

It partners with more than 100 gaming studios in India, including PTW, GSN Games and startups such as nCore Games, LILA Games and Playshifu. The star-up’s Game Academy has two core products: one for companies or studios looking to hire talent and one for students and professionals.

‚ÄúThere are over 5,000 technical colleges in India, and yet we lack structured game development programs that match the needs of the industry. On the other hand, companies eventually either have vacancies for months or hire talent and then have to internal senior resources to upskill the talent pool to their needs. We bridge this gap between passionate builders of different ages and industry requirements,” Grover, who has previously worked with game studios such as Electronic Arts, Kixeye, DeNA and Junglee Games in the US and india.

Outscal is now expanding its offering to recruit users who want to build projects in Web 3.0.

Globally, the gaming market is expected to exceed $230 billion by 2022. Games accounted for just 6.1% of global spending in the entertainment and media sector in 2017. By 2026, that share is expected to exceed 11%. While there is a huge demand for new gaming IPs, one of the biggest barriers is a massive shortage of tech talent in gaming.

There are 250,000 jobs in the global gaming industry annually, more than 50% of which are entry-level. In addition, there are 1.25 million jobs worldwide when gaming is combined with Web3, which is estimated to be an indicative market of $6.25 billion.

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