Games Careers Expo to spark the interest of teachers and students

NBN Co, Creative Victoria and Pax Aus invite educators and students to attend the three-day Games Careers Expo during Melbourne International Games Week from October 1-9.

Held free of charge at the NBN Theater in the Clarendon Auditorium in the Melbourne Convention & Exhibition Centre, the expo showcases educational pathways and career opportunities in the interactive games and entertainment industry.

The Games Careers Expo offers seminars, panels, presentations, workshops and the chance to meet industry stakeholders and employers.

The talks will provide practical advice on working in games – from non-programmable career paths and applying game developer skills in other industries to finding entry-level positions and writing targeted resumes.




Games Careers Expo program highlights include a panel and questions and answers about starting a games business with three founders: Ryan Cunningham (You Know Media), Nick Bobir (The Chiefs), and Emma Kuldemir (Esports Media House ); and a candid and honest talk about pitching for work in game journalism with Seamus Byrne (Byteside), Edmond Tran (Games Hub), freelance journalist Alice Clarke, Steve Wright (Stevivor), and Shannon Grixti (Press Start, SCA).

Industry representatives Emma Losin and Rebekah Little (Mighty Kingdom), Riley Huppatz and Nick Yapp (Foxie Games) and Kevin Read (Omen Redacted) will share tips on qualifications, networking and portfolio building for a career in games, while Australian YouTuber Jordan Barclay (EyeStreem), followed by 5.7 million subscribers to his Minecraft tutorials and jokes, will talk about finances and make money as a streamer.

The Games Careers Expo will also feature conference booths from higher education, industry associations, employers and government agencies.

“The global games industry is dynamic and evolving at an accelerated pace. Cloud Gaming, esports, blockchain and NFTs, the Metaverse and other exciting gaming trends are creating new career opportunities and endless opportunities. The pandemic saw disruptive technologies such as AI and VR play a key role in improving business, leisure and health services,” said Swinburne University of Technology ICT manager and educator Olga Lavouasier.

“Students have the opportunity through their educational studies and institutes associated Pathé programs to enter this fast-growing global industry with potential careers as game designers, game or AI programmers, AI engineers and technical artists many others.”

The explosive growth in the Australian game development industry has resulted in a nearly doubling in revenue to $226 million since 2016 and an increase in employment of more than 50% over the same period. This means that internships, incentives and scholarships are available.

“Victoria is the digital games capital of the country and we support jobs and opportunities in this growing, forward-looking creative sector,” said Creative Industry Minister Steve Dimopoulos.

“We are proud to present the first-ever Games Careers Expo, which provides aspiring game developers and professionals with the opportunity to connect with industry leaders and discover new career opportunities.”

NBN Co is the presenting partner in collaboration with Creative Victoria and Pax Aus.

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