Gamelancer Gaming Announces Termination of NFT Activities and Name Change

Toronto, Ontario–(Newsfile Corp. – September 20, 2022) – Game Launcher Gaming Corp. (CSE: GMNG) (“game launcher” or the “Company“) announces that it will take steps to depreciate its non-fungible token (NFT) assets and cease to operate in the NFT market with a view to focusing its efforts on its other business areas, namely its direct media sales through its owned and operated network of digital channels, compiling short video content for brands and media agencies.

Gamelancer owns the largest network of gaming-focused channels on TikTok worldwide[1], with studios in Vancouver and Toronto that internally manage content for clients and agencies. We broadcast content that our clients hire us to produce in addition to viral videos that live natively on our channels. Short media like the videos we see on TikTok and Instagram Reels is the future of media, and Gamelancer has become a trusted partner to some of the biggest brands in the world to help them tell stories and engage customers by leveraging from the short-form video we produce. It was always our intention that NFTs would be a product line that our customers could select as an option to promote their campaigns, but we have witnessed a significant decrease in demand for NFTs, which is why we are dropping the product from our offering . Gamelancer is a media company that helps brands and agencies engage teens and young adults on TikTok, Instagram and Snapchat.” – Jon Dwyer, Chairman and CEO – Gamelancer Gaming Corp.

Furthermore, the company is pleased to announce that the process has begun to change its name to “Gamelancer Media Corp.” (the “Name change“) and will file an amendment notice to change the company’s name. The common stock is expected to trade on or about September 27, 2022 under the new name “Gamelancer Media Corp.”, under the company’s current symbol, GMNG .

About Gamelancer

Gamelancer Gaming Corp., a publicly traded entertainment company on the Canadian Securities Exchange, is a growing mobile-focused gaming social media network generating more than 1 billion+ monthly video views across its 27 owned and operated channels. With over 28 million followers on TikTok, Instagram and Snapchat, based primarily in the US, Canada, UK and Australia, Gamelancer sells direct and programmatic media through its network to the world’s biggest brands. With advanced analytics on user data, we provide our audience with curated content relevant to the GenZ & Millennial gaming community, giving brands unparalleled access to the largest media inventory in gaming on TikTok, Instagram and Snapchat. Gamelancer also monetizes its various Snapchat Gaming channels with monthly recurring revenue in partnership with Snapchat.

For more information, please contact:

Jon Dwyer, Chairman and Chief Executive Officer
count: (416) 627-8868
E-mail: ir@gamelancer.com

Bill Mitoulas, Investor Relations
count: (416) 479-9547
E-mail: bill@gamelancer.com

Neither the Canadian Securities Exchange nor its market regulator (as that term is defined in Canadian Securities Exchange policies) assumes any responsibility for the suitability or accuracy of this press release.

Forward-looking information

This press release contains forward-looking statements and forward-looking information within the meaning of applicable securities laws. These statements relate to future events or performance. All statements other than statements of historical fact may be forward-looking statements or information. The forward-looking statements and information are based on certain important expectations and assumptions made by the company’s management. While the company’s management believes that the expectations and assumptions on which such forward-looking statements and information are based are reasonable, no undue reliance should be placed on the forward-looking statements and information, as there can be no assurance that they will prove to work. to be correct.

Forward-looking statements and information are provided for the purpose of providing information about the company’s current expectations and plans for the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forwardIAny apparent statements and information relate to future events and circumstances and by their nature involve inherent risks and uncertainties. Actual results may differ materially from currently expected results due to a number of factors and risks. Accordingly, readers should not place undue reliance on the forwardIseeking statements and information in this press release. Readers are cautioned that the foregoing list of factors is not exhaustive. the forwardIAny forward-looking statements and information in this press release are made as of the date of this press release and no commitment is made to publicly update or revise any forward update.Ilooking statements or information, whether as a result of new information, future events or otherwise, unless required by applicable securities laws. The forward-looking statements or information contained in this press release are expressly qualified by this cautionary statement.

[1] https://www.forbes.com/sites/joshwilson/2022/05/12/film-and-tv-industry-eyes-opportunity-in-the-gaming-sector/amp/

To view the source version of this press release, visit https://www.newsfilecorp.com/release/137864

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