The Grand Theft Auto VI Leaks were big news for all sorts of reasonsbut one of the more interesting topics of discussion has been the revival of a discussion about how “bad” a game can look to the public.
Like I said the other dayalthough there have been and always will be assholes who say the stupidest things, I think the vast majority of normal people, when faced with images like the one we saw of GTA VIthink either “neat” or “wow, that’s really cool to see the sausage made like this”.
Part of that fascination, of course, comes from the fact that in a state like this we hardly ever get to see big games! And if the GTA leak does nothing else, I hope it can at least help normalize the idea (at least to the general public) that, no, these games don’t look “bad” when they’re being worked on, they just look like they’re being worked on.
In the wake of the leaks and wider discussion about a game’s visuals during development, a number of other developers and studios have come forward and shared images of what their games looked early. And it’s all great, every last frame of it.
Before we go any further, you should know that some of these comments that you will see refer to the Tweet you see above, which was very bad and which – in addition to the GTA leak itself – has prompted many developers to drop (or dig up) much of this footage.
The first is Controls chief designer Paul Ehreth, who earlier today tweeted:
Since graphics are the first thing finished in a video game and CONTROL has won multiple awards for outstanding graphics, here are some footage from the beginning of the development 🙂
The team behind it also joked about the “first thing done” tweet Cult of the Lamb:
Next we have Frozen synapsethat a year before it became one of the most important tactics games of all time, was a BBC Micro adventure game:
this is what Sea of Thieves looked like in 2014 (that is four years for the final release):
One of the funniest/best was shared by immortality Sam Barlow, who says “This is what Immortality looked like for the first 2 years where we focused on balancing the AI and combat gameplay”:
This is what that scene looked like in the finished game:
UPDATE: And here’s Uncharted!
In addition to developers sharing their own work, here are a few more notable (and rare) examples of studios sharing images in development: