DUBLIN–(BUSINESS WIRE)–Added “Family/Indoor Entertainment Centers Global Market Report 2022” report ResearchAndMarkets.coms to offer.
This report provides strategists, marketers and senior management with the critical information they need to assess the global family/indoor entertainment center market.
The global family or indoor entertainment center market is expected to grow from $21.51 billion in 2021 to $24.24 billion in 2022 at a compound annual growth rate (CAGR) of 12.7%. The family or indoor entertainment center market is expected to grow to $39.36 billion by 2026 at a compound annual growth rate (CAGR) of 12.9%.
Major players in the family/indoor entertainment center market include Cinergy Entertainment Group, CEC Entertainment Inc, Dave & Buster’s Inc, Fun City, Funriders Leisure & Amusement, KidZania, Lucky Strike Entertainment LLC, Scene75 Entertainment Centers, Smaaash, The Walt Disney Company , Bandai Namco Entertainment, Legoland Discovery Center, Nickelodeon Universe, Timezone Global, Main Event Entertainment, Tenpin Ltd, Bowlero Corporation, Toy Town, Ferrari World, Mr Gatti’s Pizza, Bowlmor AMF, SeaWorld Entertainment Inc, iPlay America and Amoeba Services.
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The family or indoor entertainment center (FEC) market consists of the sale of family or indoor entertainment centers and related services by entities (organizations, sole proprietorships and partnerships) used for the leisure entertainment of children and families.
Family/indoor entertainment centers refer to small-scale amusement parks marketed to families with small children or teenagers. Family or indoor entertainment centers (FEC) entertain their visitors by providing various services such as arcade games, competitive activities, thrill rides, game zones, bowling alleys and others.
The different activity areas in family/indoor entertainment centers include arcade studios, AR and VR gaming zones, physical play activities, skill/competition games, and other activity areas. Arcade studios refer to a place where you can pay to play games on machines.
The different facility size of family/indoor entertainment centers includes up to 5,000 sqm, 5,001 to 10,000 sqm, 10,001 to 20,000 sqm, 20,001 to 40,000 sqm, 1 to 10 acres, 10 to 30 acres, more than 30 acres. The sources of income of family and indoor amusement centers include entrance fees and ticket sales, food and beverage, merchandising; advertisements and other resources visited by families with children (0-8), families with children (9-12), teens (13-19), young adults (20-25), and adults (25+).
North America was the largest region in the family/indoor entertainment center market in 2021. The regions covered in the family/indoor entertainment center market report are Asia Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East and Africa.
The growing inclination of the young population towards mobile gaming is expected to drive the growth of the family or indoor entertainment center market. Mobile gaming refers to the games played on a portable device with easy access. Family indoor entertainment centers provide mobile games with the best options for the younger people, as a result, the growing propensity for mobile gaming increases the demand for the family or indoor entertainment center market.
For example, in March 2021, according to The Journal of Pediatrics, an American magazine report, children and young people spend most of their time playing mobile games, an average of 20 hours per week and about 50% of global gaming is from mobile gaming. Therefore, the growing inclination of the young population towards mobile gaming is expected to drive the demand for family or indoor entertainment centers during the forecast period.
The opening of new indoor amusement parks with unique facilities is a major trend gaining popularity in the family or indoor entertainment center (FEC) market. Many companies operating in the family or indoor entertainment center market want to open new indoor amusement parks to strengthen their position in the family or indoor entertainment center market.
In April 2022, Dave & Buster’s, a US-based family entertainment company, acquired Main Event for a deal amount of $835 million. The acquisition will add to Main Event’s large chain of family entertainment centers across 50 locations across the United States, providing a huge boost to the company. Main Event is a US based family entertainment company.
The countries covered in the family/indoor entertainment center market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and US.
For more information on this report, please visit https://www.researchandmarkets.com/r/7cjplv